Yet another Raytracer
A little (and yet very basic) raytracer. It supports local and direct illumination. Global illumination is coming soon hopefully. There is no documentation yet, but it is on my ToDo-List.

Software Developer from Bavaria
A little (and yet very basic) raytracer. It supports local and direct illumination. Global illumination is coming soon hopefully. There is no documentation yet, but it is on my ToDo-List.
As I am out of money all the time, I can’t afford an eeprom programmer. So I used my Arduino and a bunch of cables to build my own one. The arduino is running the flash software. The Host PC sends the bytes of the rom to the arduino via serial port.
A Minecraft clone written in C++ with openGL. I just wanted to test the openGL stuff with the project.
This python script generates a cubic spline that is parameterized by its length. I have not used any math libraries for it, so it is more understandable what the script does.
A python script for controlling a toy car with a PS3 controller.
A fun little project for testing a bunch of AI algorithms for the board game connect four. Algorithms implemented: MinMax, Monte-Carlo-Tree-Search, DeepQLearning
There is also a webinterface, so a human can play against the ai.
C++ Script for finding the cheapest configuration for a domino’s pizza.
A python script for simulating the Chaos Game. You can choose between a simulation or just a picture of the final result.